

#pragma once

#include "bullet.h"

class GamePlayScene;

class PowderPot : public Bullet {
public:
	PowderPot(const Point& from, const Point& to);
	virtual ~PowderPot();

    virtual void init(GamePlayScene* scene);
    virtual bool update(float ticks);

protected:
	float _halfPotLengh;
	GamePlayScene* gamePlayScene;
};
